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Hong KONG Airport Safety Serious

This is a project of safety video for Hong Kong airport. The original idea was a serious of two minutes videos.
But we realize that people always moving around in airport. As a result, we are go for a serious of videos of 30 sec. We shorten the scripts and we adjusted the storyboard. And the result is much better.

Software : Maya, Redshift
 

Hong Kong Airport Safety

Hong Kong Airport Safety
Hong Kong Airport Wet floor Line up

Hong Kong Airport Wet floor Line up

00:23
Play Video
Hong Kong Airport Bus

Hong Kong Airport Bus

00:24
Play Video
Hong Kong Airport Trains

Hong Kong Airport Trains

00:22
Play Video
Hong Kong Airport Escalator

Hong Kong Airport Escalator

00:24
Play Video

Kwality Wall's ICe Cream

A 30s commercial, we created the sculpting of the ice creams, animation, rigging. 
I have to say the deform of the ice cream is a bit weird but we have to for fill request of client. 

Software : Maya, Mudbox
 

Chief On Safety commercial

30s commercial serious, we created these videos from scratch to finished. 

Software : Maya, Mudbox, AfterEffect
 

Chief On Safety

Chief On Safety
ChefOn 01 ENG

ChefOn 01 ENG

00:31
Play Video
ChefOn 02 ENG

ChefOn 02 ENG

00:31
Play Video

Tekken - End game movies serious

This was a project from Namco Japan and I was the project manager of this project.
In this serious of fight, making compatible of animation style and the design of the character is quite challenging. It is because the animation style do not consider the costume of the characters.  To make samurai jumping in the air with the correct weight and can keep up the speed is disaster.
And I strengthen the hitting and reacting of characters to express more "pain" & "dangerous" fighting.

Software : Maya
 

Tekken - End game movies serious

Tekken - End game movies serious
TenKken Kunimitsu GameEnding

TenKken Kunimitsu GameEnding

01:02
Play Video
TenKken Raveen GameEnding

TenKken Raveen GameEnding

01:10
Play Video
TenKken Sebastian GameEnding

TenKken Sebastian GameEnding

01:39
Play Video
TenKken Unknow GameEnding

TenKken Unknow GameEnding

00:47
Play Video

Conder - Game trailer


In this project, my duty is animation and rigging, camera & crowd.
For the fighting scenes, the difficult part is adjusting the "hit" keys, the timing of key frames. Timing become the most issue and we took very long time to adjust each shots. Faster...slower...hold... Sometime we have to increase the length of characters limbs to get a more powerful gestures. 
Also the framing and camera movement, toke a long time to adjust. 
Fortunately, the art director do like the style.


Software : Maya

ShuangXiong Infant Formula TVC  - Commerical

For this project, I was responsible in rigging,face and body, and animation. The client request that the bears to be very cute obviously. It is a bit challenge that the limbs of the characters are so short but I am glad that I still can pull this off.

I created a lot of blend shapes and bones for their faces and we even need to tune the blend shape value over 1 sometime.

Software : Maya
 

NOD32 - Commerical

For this project, I was responsible in modeling , rigging and animation. The client request that the robot arm to "grow" out from the top but I realize that this kind of movement will be quite origanic. So I have to balance the request from client and the feeling of the animation. 

Software : Maya
 

Cnice serious- KungFu commercial


In this TVCs, the director gave us the reference of Kung Fu Panda and let us follow the style.

And then we follow the style and camera angles of Kung Fu Panda and the art director approve it straightly.

Software : Maya

 

Cnice serious- Three Kingdom commercial


In this project I took part the animation and rigging. The interactive between characters are quite interesting.

The rhythm of this TVC is quite jumpy and create a happy acting. The art direct do like the boy and girl in a "normal" style gestures, so the most "normal" style is applied. 

So I applied the funny part on the dog. The jumping and standing on the head of horse...And then the director Do like it so much.

Software : Maya

Chowder MTV

In this project I took part all modeling, facial system and texture. 

Software : Maya

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